Here below a little program in Boo that implements 2 classes (in fact, they are 3). There is the main class, called Fiborial (Fibo(nnacci)+(Facto)rial) that implements the Fibonacci and the Factorial algorithms in two ways, one Recursive (using recursion) and the other Imperative (using loops and states). The second class is just an instance class that does the same thing, but its there just to show the difference between static and instance classes, and finally the third one (which will not appear in other languages) is the Program class which has the static execution method "Main".
You can also find 3 more little examples at the bottom. One prints out the Factorial's Series and Fibonacci's Series, the second one just shows a class that mixes both: static and instance members, and finally the third one that uses different return types (including System.Numerics.BigInteger) for the Factorial method to compare the timing and result.
As with the previous posts, you can copy and paste the code below in your favorite IDE/Editor and start playing and learning with it. This little "working" program will teach you some more basics of the Programming Language.
There are some "comments" on the code added just to tell you what are or how are some features called. In case you want to review the theory, you can read my previous post, where I give a definition of each of the concepts mentioned on the code. You can find it here: http://carlosqt.blogspot.com/2011/01/new-series-factorial-and-fibonacci.html
The Fiborial Program
// Factorial and Fibonacci in Boo namespace FiborialBoo import System import System.Collections.Generic import System.Diagnostics import System.Numerics // Static Class public static class StaticFiborial: // Static Field private className as string // Static Constructor def constructor(): className = "Static Constructor" print className // Static Method - Factorial Recursive public def FactorialR(n as int) as BigInteger: if n == 1: return 1 else: return n * FactorialR(n - 1) // Static Method - Factorial Imperative public def FactorialI(n as int) as BigInteger: res as BigInteger = 1 for i as int in range(n, 1): res *= i return res // Static Method - Fibonacci Recursive public def FibonacciR(n as int) as long: if n < 2: return 1 else: return FibonacciR(n - 1) + FibonacciR(n - 2) // Static Method - Fibonacci Imperative public def FibonacciI(n as int) as long: pre as long = 1 cur as long = 1 tmp as long = 0 for i as int in range(2, n+1): tmp = cur + pre pre = cur cur = tmp return cur // Static Method - Benchmarking Algorithms public def BenchmarkAlgorithm(algorithm as int, values as List[of int]) as void: timer as Stopwatch = Stopwatch() i as int = 0 testValue as int = 0 facTimeResult as BigInteger = 0 fibTimeResult as long = 0 // "if-elif-else" Flow Control Statement if algorithm == 1: print "\nFactorial Imperative:" // "For in range" Loop Statement for i in range(values.Count): testValue = values[i] // Taking Time timer.Start() facTimeResult = FactorialI(testValue) timer.Stop() // Getting Time print " (${testValue}) = ${timer.Elapsed}" elif algorithm == 2: print "\nFactorial Recursive:" // "While" Loop Statement while i < len(values): testValue = values[i] // Taking Time timer.Start() facTimeResult = FactorialR(testValue) timer.Stop() // Getting Time print " (${testValue}) = ${timer.Elapsed}" i += 1 elif algorithm == 3: print "\nFibonacci Imperative:" // "For in List" Loop Statement for item as int in values: testValue = item // Taking Time timer.Start() fibTimeResult = FibonacciI(testValue) timer.Stop() // Getting Time print " (${testValue}) = ${timer.Elapsed}" elif algorithm == 4: print "\nFibonacci Recursive:" // "For in List" Loop Statement for item as int in values: testValue = item // Taking Time timer.Start() fibTimeResult = FibonacciR(testValue) timer.Stop() // Getting Time print " (${testValue}) = ${timer.Elapsed}" else: print "DONG!" // Instance Class public class InstanceFiborial: // Instances Field private className as string // Instance Constructor def constructor(): self.className = "Instance Constructor" print self.className // Instance Method - Factorial Recursive public def FactorialR(n as int) as BigInteger: // Calling Static Method return StaticFiborial.FactorialR(n) // Instance Method - Factorial Imperative public def FactorialI(n as int) as BigInteger: // Calling Static Method return StaticFiborial.FactorialI(n) // Instance Method - Fibonacci Recursive public def FibonacciR(n as int) as long: // Calling Static Method return StaticFiborial.FibonacciR(n) // Instance Method - Fibonacci Imperative public def FibonacciI(n as int) as long: // Calling Static Method return StaticFiborial.FibonacciI(n) public def Main(argv as (string)): print "\nStatic Class" // Calling Static Class and Methods // No instantiation needed. Calling method directly from the class print "FacImp(5) = ${StaticFiborial.FactorialI(5)}" print "FacRec(5) = ${StaticFiborial.FactorialR(5)}" print "FibImp(11)= ${StaticFiborial.FibonacciI(11)}" print "FibRec(11)= ${StaticFiborial.FibonacciR(11)}" print "\nInstance Class" // Calling Instance Class and Methods // Need to instantiate before using. Calling method from instantiated object ff as InstanceFiborial = InstanceFiborial() print "FacImp(5) = ${ff.FactorialI(5)}" print "FacRec(5) = ${ff.FactorialR(5)}" print "FibImp(11)= ${ff.FibonacciI(11)}" print "FibRec(11)= ${ff.FibonacciR(11)}" // Create a (Boo) list of values to test // From 5 to 50 by 5 values as List[of int] = List[of int]() for i as int in range(5,55,5): values.Add(i) // Benchmarking Fibonacci // 1 = Factorial Imperative StaticFiborial.BenchmarkAlgorithm(1, values) // 2 = Factorial Recursive StaticFiborial.BenchmarkAlgorithm(2, values) // Benchmarking Factorial // 3 = Fibonacci Imperative StaticFiborial.BenchmarkAlgorithm(3, values) // 4 = Fibonacci Recursive StaticFiborial.BenchmarkAlgorithm(4, values) // Stop and Exit Console.ReadKey(true)
And the Output is:
Humm, looks like Fibonnaci's algorithm implemented using recursion is definitively more complex than the others 3 right? I will grab these results for this and each of the upcoming posts to prepare a comparison of time execution between all the programming languages, then we will be able to talk about the algorithm's complexity as well.
Printing the Factorial and Fibonacci Series
namespace FiborialSeries import System import System.Text import System.Numerics // Static Class public static class Fiborial: // Using a StringBuilder as a list of string elements public def GetFactorialSeries(n as int) as string: // Create the String that will hold the list series as StringBuilder = StringBuilder() // We begin by concatenating the number you want to calculate // in the following format: "!# =" series.Append("!") series.Append(n) series.Append(" = ") // We iterate backwards through the elements of the series for i as int in range(n, 1): // and append it to the list series.Append(i) if i > 1: series.Append(" * ") else: series.Append(" = ") // Get the result from the Factorial Method // and append it to the end of the list series.Append(Factorial(n)) // return the list as a string return series.ToString() // Using a StringBuilder as a list of string elements public def GetFibonnaciSeries(n as int) as string: // Create the String that will hold the list series as StringBuilder = StringBuilder() // We begin by concatenating the first 3 values which // are always constant series.Append("0, 1, 1") // Then we calculate the Fibonacci of each element // and add append it to the list for i as int in range(2, n+1): if i < n: series.Append(", ") else: series.Append(" = ") series.Append(Fibonacci(i)) // return the list as a string return series.ToString() public def Factorial(n as int) as BigInteger: if n == 1: return 1 else: return n * Factorial(n - 1) public def Fibonacci(n as int) as long: if n < 2: return 1 else: return Fibonacci(n - 1) + Fibonacci(n - 2) public def Main(argv as (string)): // Printing Factorial Series print "" print Fiborial.GetFactorialSeries(5) print Fiborial.GetFactorialSeries(7) print Fiborial.GetFactorialSeries(9) print Fiborial.GetFactorialSeries(11) print Fiborial.GetFactorialSeries(40) // Printing Fibonacci Series print "" print Fiborial.GetFibonnaciSeries(5) print Fiborial.GetFibonnaciSeries(7) print Fiborial.GetFibonnaciSeries(9) print Fiborial.GetFibonnaciSeries(11) print Fiborial.GetFibonnaciSeries(40) Console.ReadKey(true)
And the Output is:
Mixing Instance and Static Members in the same Class
We can also define instance classes that have both, instance and static members such as: fields, properties, constructors, methods, etc. However, we cannot do that if the class is marked as static because of the features mentioned in the previous post:
The main features of a static class are:
- They only contain static members.
- They cannot be instantiated.
- They are sealed.
- They cannot contain Instance Constructors
namespace FiborialExtrasBoo2 import System // Instance Classes can have both: static and instance members. // However, Static Classes only allow static members to be defined. // If you declare our next example class as static // (static class Fiborial) you will get the following compile error // Error: cannot declare instance members in a static class // Instance Class public class Fiborial: // Instance Field private instanceCount as int // Static Field private static staticCount as int // Instance Read-Only Property // Within instance members, you can always use // the "self" reference pointer to access your (instance) members. public InstanceCount as int: get: return self.instanceCount // Static Read-Only Property // Remeber that Properties are Methods to the CLR, so, you can also // define static properties for static fields. // As with Static Methods, you cannot reference your class members // with the "self" reference pointer since static members are not // instantiated. public static StaticCount as int: get: return staticCount // Instance Constructor public def constructor(): self.instanceCount = 0 print "\nInstance Constructor ${self.instanceCount}" // Static Constructor private static def constructor(): staticCount = 0 print "\nStatic Constructor ${staticCount}" // Instance Method public def Factorial(n as int) as void: self.instanceCount += 1 print "\nFactorial(${n})" // Static Method public static def Fibonacci(n as int) as void: staticCount += 1 print "\nFibonacci(${n})" public def Main(argv as (string)): // Calling Static Constructor and Methods // No need to instantiate Fiborial.Fibonacci(5) // Calling Instance Constructor and Methods // Instance required fib as Fiborial = Fiborial() fib.Factorial(5) Fiborial.Fibonacci(15) fib.Factorial(5) // Calling Instance Constructor and Methods // for a second object fib2 as Fiborial = Fiborial() fib2.Factorial(5) print "" // Calling Static Property print "Static Count = ${Fiborial.StaticCount}" // Calling Instance Property of object 1 and 2 print "Instance 1 Count = ${fib.InstanceCount}" print "Instance 2 Count = ${fib2.InstanceCount}" Console.ReadKey(true)
And the Output is:
Factorial using System.Int64, System.Double, System.Numerics.BigInteger
The Factorial of numbers over 20 are massive!
For instance: !40 = 815915283247897734345611269596115894272000000000!
Because of this, the previous version of this program was giving the "wrong" result
!40 = -70609262346240000 when using "long" (System.Int64) type, but it was not until I did the Fiborial version in VB.NET that I realized about this faulty code, because instead of giving me a wrong value, VB.NET, JScript.NET, Boo execution thrown an Overflow Exception when using the "Long/long" (System.Int64) type.
My first idea was to use ulong and ULong, but both failed for "big" numbers. I then used Double (double floating point) type and got no more exception/wrong result. The result of the factorial was now correct !40 = 1.1962222086548E+56, but still I wanted to show the Integer value of it, so I did some research and found that there is a new System.Numerics.BigInteger class in the .NET Framework 4.0. Adding the reference to the project and using this new class as the return type of the Factorial methods, I was able to get the result I was expecting.
!40 = 815915283247897734345611269596115894272000000000
What I also found was that using different types change the time the algorithm takes to finish:
System.Int64 < System.Double < System.Numerics.BigInteger
Almost by double!
To illustrate what I just "tried" to say, lets have a look at the following code and the output we get.
namespace FiborialExtrasBoo3 import System import System.Diagnostics import System.Numerics # Long Factorial def FactorialInt64(n as int) as long: if n == 1: return 1 else: return n * FactorialInt64(n - 1) # Double/Number Factorial def FactorialDouble(n as int) as double: if n == 1: return 1 else: return n * FactorialDouble(n - 1) # BigInteger Factorial def FactorialBigInteger(n as int) as BigInteger: if n == 1: return 1 else: return n * FactorialBigInteger(n - 1) public def Main(argv as (string)): timer as Stopwatch = Stopwatch() facIntResult as long = 0 facDblResult as double = 0 facBigResult as BigInteger = 0 i as int = 0 print "\nFactorial using Int64" # Benchmark Factorial using Int64 # Overflow Exception!!! try: for i as int in range(5,55,5): timer.Start() facIntResult = FactorialInt64(i) timer.Stop() print " (${i}) = ${timer.Elapsed} : ${facIntResult}" except ex as ArithmeticException: # yummy ^_^ print "Oops! ${ex.Message} " print "\nFactorial using Double" # Benchmark Factorial using Double for i as int in range(5,55,5): timer.Start() facDblResult = FactorialDouble(i) timer.Stop() print " (${i}) = ${timer.Elapsed} : ${facDblResult}" print "\nFactorial using BigInteger" # Benchmark Factorial using BigInteger for i as int in range(5,55,5): timer.Start() facBigResult = FactorialBigInteger(i) timer.Stop() print " (${i}) = ${timer.Elapsed} : ${facBigResult}" Console.ReadKey(true)
NOTE: you need to manually add a reference to the System.Numerics.dll assembly to your project so you can add it to your code.
And the Output is:
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