Continue with the Basics by Example; today's version of the post written in IronRuby Enjoy!
You can copy and paste the code below in your favorite IDE/Editor and start playing and learning with it. This little "working" program will teach you the basics of the Programming Language.
There are some "comments" on the code added just to tell you what are or how are some features called. In case you want to review the theory, you can read my previous post, where I give a definition of each of the concepts mentioned on the code. You can find it here: http://carlosqt.blogspot.com/2010/08/new-series-languages-basics-by-example.html
Greetings Program - Verbose
# IronRuby basics require 'mscorlib' module RbGreetProgram class Greet # Fields or Attributes @message = "" @name = "" @loopMessage = 0 # Properties | Getters, Setters def message @message end def message=(val) @message = capitalize(val) end def name @name end def name=(val) @name = capitalize(val) end def loopMessage @loopMessage end def loopMessage=(val) @loopMessage = val end # Constructor or Initializer Method def initialize @message = "" @name = "" @loopMessage = 0 end # Overloaded Constructor # No Overloaded Constructors/Initializers Support in Ruby # Method 1 def capitalize(val) # "if-then-else" statement if val.length >= 1 return val.capitalize else return "" end end private :capitalize # Method 2 def salute # "for" statement for i in 0..@loopMessage puts "#@message #@name!" end end # Overloaded Method # No Overloaded Methods Support in Ruby. New methods instead. # Method 2.1 def salute21(message, name, loopMessage) # "while" statement i = 0 while i < loopMessage do puts "#{capitalize(message)} #{capitalize(name)}!" i += 1 end end # Method 2.2 def salute22(name) # "switch/case" statement dtNow = System::DateTime.Now @message = case dtNow.Hour when 6..11 then "good morning," when 12..17 then "good afternoon," when 18..22 then "good evening," when 23,0..5 then "good night," else "huh?" end puts "#{capitalize(@message)} #{capitalize(name)}!" end end # Console Program # Define variable object of type Greet # Instantiate Greet. Call Constructor g = Greet.new # Call Set Properties g.message = "hello" g.name = "world" g.loopMessage = 5 # Call Method 2 g.salute() # Call Method 2.1 and Get Properties g.salute21(g.message, "ironRuby", g.loopMessage) # Call Method 2.2 g.salute22("carlos") # Stop and exit puts "Press any key to exit..." gets end __END__
Greetings Program - Minimal
# IronRuby basics class Greet # Fields or Attributes @message = "" @name = "" @loopMessage = 0 # Properties | Getters, Setters def message @message end def message=(val) @message = capitalize(val) end def name @name end def name=(val) @name = capitalize(val) end def loopMessage @loopMessage end def loopMessage=(val) @loopMessage = val end # Constructor or Initializer Method def initialize @message = "" @name = "" @loopMessage = 0 end # Overloaded Constructor # No Overloaded Constructors/Initializers Support in Ruby # Method 1 def capitalize(val) # "if-then-else" statement if val.length >= 1 return val.capitalize else return "" end end private :capitalize # Method 2 def salute # "for" statement for i in 0..@loopMessage puts "#@message #@name!" end end # Overloaded Method # No Overloaded Methods Support in Ruby. New methods instead. # Method 2.1 def salute21(message, name, loopMessage) # "while" statement i = 0 while i < loopMessage do puts "#{capitalize(message)} #{capitalize(name)}!" i += 1 end end # Method 2.2 def salute22(name) # "switch/case" statement dtNow = System::DateTime.Now @message = case dtNow.Hour when 6..11 then "good morning," when 12..17 then "good afternoon," when 18..22 then "good evening," when 23,0..5 then "good night," else "huh?" end puts "#{capitalize(@message)} #{capitalize(name)}!" end end # Console Program # Define variable object of type Greet # Instantiate Greet. Call Constructor g = Greet.new # Call Set Properties g.message = "hello" g.name = "world" g.loopMessage = 5 # Call Method 2 g.salute() # Call Method 2.1 and Get Properties g.salute21(g.message, "ironRuby", g.loopMessage) # Call Method 2.2 g.salute22("carlos") # Stop and exit puts "Press any key to exit..." gets
And the Output is:
Where to define Class Fields/Attributes in (Iron)Ruby
puts "Class Attributes Example:" class ClassAttributes # You do not need to explicitly add the Fields/Attributes as shown below within the class: # message = "" # name = "" # loopMessage = 0 # because they are added to the class as Fields/Attributes the first time they appear in # your code. For example, here below, in the Initialize method, # we have 2 fields (name and message) def initialize @message = "message" # class field @name = "name" # class field end # and one more within a public method (loopMessage) def salute @loopMessage = 1 # class field localtest = 0 # local variable puts "#@message, #@name, #@loopMessage" end end # Then, you can access each of them as you normally do: f = ClassAttributes.new f.salute
Auto-Implemented Properties in (Iron)Ruby
Auto-implemented properties enable you to quickly specify a property of a class without having to write code to Get and Set the property. The following code shows how to use them just like with VB.NET, C#, C++/CLI and so on.
puts "" puts "Auto-Implemented Properties Example:" # Ruby basics class Greet # Fields or Attributes #@message = "" # Manual Properties | Getters, Setters #def message # @message #end #def message=(val) # @message = capitalize(val) #end # Instead of creating a field and a manual property (as above) # we use the attributes syntax to create our Auto-Implemented Property # that will be linked to our @message class field/attribute attr_accessor :message # you can also create read or write only props using attr_writer|attr_reader def initialize @message = "" end def salute puts "#@message" end end g = Greet.new # we set the value of message through our write property g.message = "hola ruby" g.salute # or get the value from it as well puts g.message
Overloading Constructor and Methods in (Iron)Ruby
Ruby does not support Overloading Methods nor Constructors, instead, you can define one method with variable arguments and code the if-elseif code to handle both(or multiple) cases yourself.
puts "" puts "Overloaded-like Constructor and Method Example:" class Overloading # Constructor with variable arguments def initialize(*args) # if args list/sequence is not empty we use the arguments, # otherwise we use the class fields if args.size > 0 @message = args[0] @name = args[1] @loopMessage = args[2] else @message = 'empty_message' @name = 'empty_name' @loopMessage = 2 end end # Method with variable arguments def salute(*args) # if args list/sequence is not empty we use the arguments, # otherwise we use the class fields if args.size > 0 for i in 1..args[2] puts "#{args[0]}, #{args[1]}!" end else for i in 1..@loopMessage puts "#@message, #@name!" end end end end # and now we use the "overloaded-like" constructor and method # calling constructor without parameters o1 = Overloading.new # calling method without parameters o1.salute # calling method with parameters o1.salute("Hello", "IronRuby", 3) # calling constructor with with parameters o2 = Overloading.new("Hello", "Carlos", 2) # calling method without parameters o2.salute
And the Output is:
i see iron ruby by example article. it's really interesting for me. thanks for sharing this article.
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